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Revenge of The Owlman 2024

Project Type

Game Development

Date

September - December 2024

Role

Everything!

The new and improved version!

Remade from the ground up in Unreal Engine 5.2, using all-new 3D assets made in Blender, this project intended to improve upon the user experience of Revenge of The Owlman.

This project was part of my dissertation, Revenge of The Owlman: How game design methodologies can be used to improve the user experience of a video game.

full gameplay video

user experience

It was important that in Revenge of The Owlman, the player was aware of what can and can't be interacted with, a game object's function is clear. To ensure this I created a 'sparkle' material that was attached to every intractable object in the environment.  

photo gallery

© 2025 by Lydia Kelly. Powered and secured by Wix

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