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Retail Therapy

Project Type

VR Game Development

Date

September - December 2024

Role

Character Designer + Modeller

A VR game made by a small university team, where your goal is to serve customers in a shop, by either handing them their orders or by throwing it at them!

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The idea came from my lived experiences of working in retail and my role was to design, create and manage the animations of all the characters.

game trailer

meet the characters!

The Shoplifter

The game's antagonist, whose large, orange winter coat, makes him standout from the customers.

*Mixamo animation

The Customers

The customer's appearance could be randomised in engine, to create a more diverse spread of characters. By creating arrays of static meshes and materials and randomising them when the character is spawned.

© 2025 by Lydia Kelly. Powered and secured by Wix

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